Hey everyone! Welcome to Warnament Dev Updates! Warnament is a grand strategy game, made by a solo dev Denis Makhortov. It is as deep as classic games in the genre, but only takes minutes to get into action. You can play out historical scenarios or create your own: take control of a nation on a global map and take it to glory by taking over territories and achieving military, technical, cultural, or political advantage. It is a spiritual successor to Cold Path, another game with a similar philosophy.
Written by: Denis Makhortov / Editor: Georgii Kurgan
The Most Important Things About Warnament
When's the release? We're aiming to go into Early Access by the beginning of 2024
What happens now? You can play Warnament's closed beta for as much as $0.99. It is updated bi-monthly and includes a map editor & multiplayer mode, along with access to the devs’ eyes & ears
And what if I don't? There's also a free demo on Steam. It doesn't have all the features but also gets regular updates, including some new content
With that aside, let's finally talk about what's new in Warnament!
We know it's been a while since our last Dev Update, but the changes we bring you this time are, quite literally, revolutionary!
That is: a couple of weeks back we introduced strikes and rebellions, subsequently followed by good old separatism. Typically, things start brewing if you raise the taxes too high. Lowering them is an intuitive solution, but if that doesn't help, there are a bunch of political decisions for you to make and cool down the troublemakers. A couple of especially interesting decisions will be introduced for Fascism real soon (consider it a teaser).
Reacting to events can also influence the overall level of discontent in your domain, so answer wisely!
Remember: being left without attention, strikes may turn into full-swing separatist movements. In this case, you'll have to decide whether to let your rebellious provinces declare independence or to go to war with them.
But hey: if your people rise against you, at least you can crush them in style! Our great interface renovation goes on, and will keep us occupied at least until the end of the year. This time we've dramatically improved the window with overall country stats:
Also, the menu of Political Institutions was brought into correspondence with current UI/UX style. It has pretty pictures, too:
If you're participating in out closed beta, you probably noticed a bunch of important improvements in the map editor. For example, we added support for 8192x8192 maps. It will become useful for making large maps with a lot of provinces - like that epic World Map, that we'll add to the game in one of the upcoming updates!
We've also added Transform functions: you can scale and move all vertices on a map (useful when you want to adapt the current map to another .png). It will become especially handy in cases when you want to update an older map with a bigger background image.
And as always, we must remind that if you're looking for more awesome user-generated content (or perhaps looking into becoming a map creator yourself), you're always welcome on our very vivid Discord server:
Up Next
Is it the last Dev Update for Warnament in 2023? Most likely, it is! We'll keep doing boring stuff, updating and improving the game's interface - all to make sure that you get a shinier Warnament for the Holidays! See you in 2024, with more Warnament-related goodness!
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